punctualIndexTexture property

Texture? punctualIndexTexture
final

The per-frame light-index texture: each item's [lightListOffset, +lightListCount) slice indexes into punctualParamsTexture. Null when no item is reached by any light. In froxel mode (froxels non-null) callers set this to the froxel data texture instead, which the shader reads through the same sampler.

Implementation

final gpu.Texture? punctualIndexTexture;