vertexAttributes property
The custom vertex attributes this material's own vertex shaders read, or
null to bind every stream the geometry carries (a raw ShaderMaterial,
whose inputs the engine cannot see).
TODO(raw-shader-vertex-attributes): let a raw ShaderMaterial declare
its attributes so a geometry's extra streams stop breaking its pipeline.
Implementation
@override
VertexAttributeSchema? get vertexAttributes => _vertexAttributes;