debugCheckCoplanarOverlaps property

bool debugCheckCoplanarOverlaps
getter/setter pair

Whether a debug build checks the scene for surfaces that overlap in one plane once it has held still for a moment, and prints what it finds (see findCoplanarOverlaps). The check runs a couple of milliseconds per frame until it is through the scene, and again whenever nodes are added or removed. Debug builds only; defaults to true.

Implementation

bool debugCheckCoplanarOverlaps = true;