candidatesFor method
Declared blocks of the draw's shaders this buffer can be (see matchUniformBlocks), resolved against loaded reflection. One entry means decode can name it.
Implementation
List<ShaderUniformBlockInfo> candidatesFor(CapturedDraw draw) {
final index = draw.uniformBlocks.indexOf(this);
if (index < 0) return const [];
return draw._matchedBlocks()[index];
}