setRadianceCubeFragmentShader method

  1. @override
void setRadianceCubeFragmentShader(
  1. Shader? shader
)
override

Assigns the already-loaded variant built with FLUTTER_SCENE_RADIANCE_CUBE, the counterpart of setFragmentShader for a material that samples the environment.

Implementation

@override
void setRadianceCubeFragmentShader(gpu.Shader? shader) {
  super.setRadianceCubeFragmentShader(shader);
  requestStageInterfaces([shader]);
}