MemoryCategory class Assets and loading

One category of resident GPU memory.

Annotations

Constructors

MemoryCategory({required String name, required int? bytes, required int count})
const

Properties

bytes → int?
Resident bytes, or null where the size is not knowable from Dart.
final
count → int
How many resources the category holds.
final
hashCode → int
The hash code for this object.
no setterinherited
name → String
What this category holds (textures, scene templates).
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
override

Operators

operator ==(Object other) → bool
The equality operator.
inherited