SkeletonConfig class

Constructors

SkeletonConfig({bool? hidden, SkeletonPreset? preset, SkeletonConnectionStyle? connectionStyle, SkeletonJointShape? jointShape, double? dotsOpacity, double? connectionsOpacity, SkeletonColorOption? dotsInnerColor, SkeletonColorOption? dotsOuterColor, SkeletonColorOption? connectionsInnerColor, SkeletonColorOption? connectionsOuterColor, double? dotsGlow, double? connectionsGlow, double? lineWidthScale, double? outlineScale, double? softness, double? animationDuration})
const

Properties

animationDuration → double?
final
connectionsGlow → double?
final
connectionsInnerColor → SkeletonColorOption?
final
connectionsOpacity → double?
final
connectionsOuterColor → SkeletonColorOption?
final
connectionStyle → SkeletonConnectionStyle?
final
dotsGlow → double?
final
dotsInnerColor → SkeletonColorOption?
final
dotsOpacity → double?
final
dotsOuterColor → SkeletonColorOption?
final
hashCode → int
The hash code for this object.
no setterinherited
hidden → bool?
final
jointShape → SkeletonJointShape?
final
lineWidthScale → double?
final
outlineScale → double?
final
preset → SkeletonPreset?
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
softness → double?
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() → Map<String, dynamic>
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited