CameraView constructor

const CameraView({
  1. Key? key,
  2. required CustomPaint? customPaint,
  3. required dynamic onImage(
    1. InputImage inputImage
    ),
  4. VoidCallback? onCameraFeedReady,
  5. dynamic onCameraLensDirectionChanged(
    1. CameraLensDirection direction
    )?,
  6. CameraLensDirection initialCameraLensDirection = CameraLensDirection.back,
  7. required dynamic capturando(
    1. bool
    ),
  8. required dynamic onCreated(
    1. CameraController
    ),
})

Implementation

const CameraView(
    {super.key,
    required this.customPaint,
    required this.onImage,
    this.onCameraFeedReady,
    this.onCameraLensDirectionChanged,
    this.initialCameraLensDirection = CameraLensDirection.back,
    required this.capturando,
    required this.onCreated});