CopyWith$Input$QuestActionDefinitionDefinitionGameMemoryInput<TRes> constructor
CopyWith$Input$QuestActionDefinitionDefinitionGameMemoryInput<TRes> ()
Implementation
factory CopyWith$Input$QuestActionDefinitionDefinitionGameMemoryInput(
Input$QuestActionDefinitionDefinitionGameMemoryInput instance,
TRes Function(Input$QuestActionDefinitionDefinitionGameMemoryInput) then,
) = _CopyWithImpl$Input$QuestActionDefinitionDefinitionGameMemoryInput;