CopyWith$Input$QuestActionDefinitionDefinitionGameMemoryInput<TRes> constructor

CopyWith$Input$QuestActionDefinitionDefinitionGameMemoryInput<TRes>(
  1. Input$QuestActionDefinitionDefinitionGameMemoryInput instance,
  2. TRes then(
    1. Input$QuestActionDefinitionDefinitionGameMemoryInput
    )
)

Implementation

factory CopyWith$Input$QuestActionDefinitionDefinitionGameMemoryInput(
  Input$QuestActionDefinitionDefinitionGameMemoryInput instance,
  TRes Function(Input$QuestActionDefinitionDefinitionGameMemoryInput) then,
) = _CopyWithImpl$Input$QuestActionDefinitionDefinitionGameMemoryInput;