DefaultRewardStrategy class

Default reward strategy based on focused minutes and completion bonuses.

Implemented types

Constructors

DefaultRewardStrategy()
Creates the default reward strategy.
const

Properties

hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

calculate(FocusSession session, FocusQuestConfig config) → FocusReward
Returns the reward earned by session under config.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited