DefaultRewardStrategy class
Default reward strategy based on focused minutes and completion bonuses.
- Implemented types
Constructors
- DefaultRewardStrategy()
-
Creates the default reward strategy.
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
calculate(
FocusSession session, FocusQuestConfig config) → FocusReward -
Returns the reward earned by
sessionunderconfig.override -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited