reset method
Resets the controller to its initial state.
Implementation
@override
void reset() {
if (_value case DiscreteValue(:final ticks, :final pixelConstraints)) {
value = DiscreteValue(
ticks: ticks,
extent: pixelConstraints.extent,
constraints: _initial.constraints,
min: _initial.min,
max: _initial.max,
);
}
}