selectGroupBuilder<T> static method

FSelectTileGroup<T> selectGroupBuilder<T>({
  1. required FSelectTile<T>? tileBuilder(
    1. BuildContext context,
    2. int index
    ),
  2. int? count,
  3. FMultiValueControl<T>? control,
  4. ScrollController? scrollController,
  5. FTileGroupStyle? style,
  6. double? cacheExtent,
  7. double maxHeight = double.infinity,
  8. DragStartBehavior dragStartBehavior = DragStartBehavior.start,
  9. ScrollPhysics physics = const ClampingScrollPhysics(),
  10. FItemDivider divider = FItemDivider.indented,
  11. Widget? label,
  12. Widget? description,
  13. String? semanticsLabel,
  14. Widget errorBuilder(
    1. BuildContext context,
    2. String message
    ) = FFormFieldProperties.defaultErrorBuilder,
  15. FormFieldSetter<Set<T>>? onSaved,
  16. VoidCallback? onReset,
  17. FormFieldValidator<Set<T>>? validator,
  18. String? forceErrorText,
  19. bool enabled = true,
  20. AutovalidateMode autovalidateMode = AutovalidateMode.disabled,
  21. Key? key,
})

Creates a FSelectTileGroup that lazily builds its children.

{@macro forui.widgets.FTileGroup.builder}

This function is a shorthand for FSelectTileGroup.builder.

Implementation

static FSelectTileGroup<T> selectGroupBuilder<T>({
  required FSelectTile<T>? Function(BuildContext context, int index) tileBuilder,
  int? count,
  FMultiValueControl<T>? control,
  ScrollController? scrollController,
  FTileGroupStyle? style,
  double? cacheExtent,
  double maxHeight = double.infinity,
  DragStartBehavior dragStartBehavior = DragStartBehavior.start,
  ScrollPhysics physics = const ClampingScrollPhysics(),
  FItemDivider divider = FItemDivider.indented,
  Widget? label,
  Widget? description,
  String? semanticsLabel,
  Widget Function(BuildContext context, String message) errorBuilder = FFormFieldProperties.defaultErrorBuilder,
  FormFieldSetter<Set<T>>? onSaved,
  VoidCallback? onReset,
  FormFieldValidator<Set<T>>? validator,
  String? forceErrorText,
  bool enabled = true,
  AutovalidateMode autovalidateMode = AutovalidateMode.disabled,
  Key? key,
}) => FSelectTileGroup<T>.builder(
  control: control,
  tileBuilder: tileBuilder,
  count: count,
  scrollController: scrollController,
  style: style,
  cacheExtent: cacheExtent,
  maxHeight: maxHeight,
  dragStartBehavior: dragStartBehavior,
  physics: physics,
  divider: divider,
  label: label,
  description: description,
  semanticsLabel: semanticsLabel,
  errorBuilder: errorBuilder,
  onSaved: onSaved,
  onReset: onReset,
  validator: validator,
  forceErrorText: forceErrorText,
  enabled: enabled,
  autovalidateMode: autovalidateMode,
  key: key,
);