lerp method

Linearly interpolate between this and another FPersistentSheetMotion using the given factor t.

Implementation

@useResult
FPersistentSheetMotion lerp(FPersistentSheetMotion other, double t) => FPersistentSheetMotion(
  expandDuration: t < 0.5 ? expandDuration : other.expandDuration,
  collapseDuration: t < 0.5 ? collapseDuration : other.collapseDuration,
  curve: t < 0.5 ? curve : other.curve,
);