lerp method
Linearly interpolate between this and another FTileGroupStyle using the given factor t
.
Implementation
@useResult
FTileGroupStyle lerp(FTileGroupStyle other, double t) => FTileGroupStyle(
decoration: BoxDecoration.lerp(decoration, other.decoration, t) ?? decoration,
tileStyle: tileStyle.lerp(other.tileStyle, t),
dividerColor: FWidgetStateMap.lerpColor(dividerColor, other.dividerColor, t),
dividerWidth: lerpDouble(dividerWidth, other.dividerWidth, t) ?? dividerWidth,
labelPadding: EdgeInsetsGeometry.lerp(labelPadding, other.labelPadding, t) ?? labelPadding,
descriptionPadding: EdgeInsetsGeometry.lerp(descriptionPadding, other.descriptionPadding, t) ?? descriptionPadding,
errorPadding: EdgeInsetsGeometry.lerp(errorPadding, other.errorPadding, t) ?? errorPadding,
childPadding: EdgeInsetsGeometry.lerp(childPadding, other.childPadding, t) ?? childPadding,
labelTextStyle: FWidgetStateMap.lerpTextStyle(labelTextStyle, other.labelTextStyle, t),
descriptionTextStyle: FWidgetStateMap.lerpTextStyle(descriptionTextStyle, other.descriptionTextStyle, t),
errorTextStyle: TextStyle.lerp(errorTextStyle, other.errorTextStyle, t) ?? errorTextStyle,
);