tapHandler method
abstract method that must be implemented by the class mixing in frame_vision_app to capture a photo and perform some action on a 1-, 2-, 3-, n-tap etc.
Implementation
@override
Future<void> tapHandler(int taps) async {
switch (taps) {
case 1:
// next
break;
case 2:
// prev
break;
case 3:
// check if there's processing in progress already and drop the request if so
if (!_processing) {
_processing = true;
// start new vision capture
// asynchronously kick off the capture/processing pipeline
capture().then(process);
}
break;
default:
}
}