BaseGraphState<E, T extends BaseGraph<E>> class abstract

Base state class for graph widgets

Inheritance
Implementers

Constructors

BaseGraphState()

Properties

context → BuildContext
The location in the tree where this widget builds.
no setterinherited
controller → BaseGraphController<E>
no setter
draggedID ↔ String?
getter/setter pair
hashCode → int
The hash code for this object.
no setterinherited
lastDraggedNode ↔ Node<E>?
getter/setter pair
mounted → bool
Whether this State object is currently in a tree.
no setterinherited
overlapping ↔ List<Node<E>>
getter/setter pair
overlappingNodes → List<Node<E>>
no setter
panDownPosition ↔ Offset?
getter/setter pair
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
viewerController ↔ CustomInteractiveViewerController
latefinal
widget → T
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) → Widget
Describes the part of the user interface represented by this widget.
override
buildEdges() → Widget
Build the lines/edges between nodes
buildGraphElements(BuildContext context) → List<Widget>
Build the elements of the graph
buildNodes(BuildContext context, {List<Node<E>>? nodesToDraw, bool hidden = false, int level = 1}) → List<Widget>
Build the nodes of the graph
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant T oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
override
handleTapDown(TapDownDetails details) → void
initState() → void
Called when this object is inserted into the tree.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
showNodeMenu(BuildContext context, Node<E> node) → Future<void>
startDragging(Node<E> node) → void
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toggleHideNodes(Node<E> node, bool? hide, bool center) → void
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringShort() → String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited
updateDragging(Node<E> node, DragUpdateDetails details) → void

Operators

operator ==(Object other) → bool
The equality operator.
inherited