gltf_loader
library
Classes
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Accessor
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A typed view into a buffer view that contains raw binary data.
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Animation
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A keyframe animation.
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AnimationChannel
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An animation channel combines an animation sampler with a target property
being animated.
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AnimationChannelTarget
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The descriptor of the animated property.
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AnimationSampler
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An animation sampler combines timestamps with a sequence of output values
and defines an interpolation algorithm.
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Buffer
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A buffer points to binary geometry, animation, or skins.
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BufferView
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A view into a buffer generally representing a subset of the buffer.
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Camera
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A camera’s projection. A Node MAY reference a camera to apply a transform
to place the camera in the Scene.
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GLTF
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GLTFBase
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Base class for all gltf elements
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Image
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Image data used to create a texture. Image MAY be referenced by an URI
(or IRI) or a buffer view index.
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Material
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The material appearance of a Primitive.
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Mesh
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A set of primitives to be rendered. Its global transform is defined by a
Node that references it.
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Node
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A node in the node hierarchy.
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NormalTextureInfo
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The tangent space normal texture.
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OcclusionTextureInfo
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The occlusion texture.
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OrthographicCamera
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An orthographic camera containing properties to create an orthographic
projection matrix.
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PBRMetallicRoughness
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A set of parameter values that are used to define the metallic-roughness
material model from Physically Based Rendering (PBR) methodology.
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PerspectiveCamera
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A perspective camera containing properties to create a perspective
projection matrix.
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Primitive
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Geometry to be rendered with the given Material.
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Sampler
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Scene
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Skin
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Texture
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A texture and its sampler.
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TextureInfo
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Base class for texture base information.