gltf_loader library

Classes

Accessor
A typed view into a buffer view that contains raw binary data.
Animation
A keyframe animation.
AnimationChannel
An animation channel combines an animation sampler with a target property being animated.
AnimationChannelTarget
The descriptor of the animated property.
AnimationSampler
An animation sampler combines timestamps with a sequence of output values and defines an interpolation algorithm.
Buffer
A buffer points to binary geometry, animation, or skins.
BufferView
A view into a buffer generally representing a subset of the buffer.
Camera
A camera’s projection. A Node MAY reference a camera to apply a transform to place the camera in the Scene.
GLTF
GLTFBase
Base class for all gltf elements
Image
Image data used to create a texture. Image MAY be referenced by an URI (or IRI) or a buffer view index.
Material
The material appearance of a Primitive.
Mesh
A set of primitives to be rendered. Its global transform is defined by a Node that references it.
Node
A node in the node hierarchy.
NormalTextureInfo
The tangent space normal texture.
OcclusionTextureInfo
The occlusion texture.
OrthographicCamera
An orthographic camera containing properties to create an orthographic projection matrix.
PBRMetallicRoughness
A set of parameter values that are used to define the metallic-roughness material model from Physically Based Rendering (PBR) methodology.
PerspectiveCamera
A perspective camera containing properties to create a perspective projection matrix.
Primitive
Geometry to be rendered with the given Material.
Sampler
Scene
Skin
Texture
A texture and its sampler.
TextureInfo
Base class for texture base information.

Enums

AccessorType
Specifies if the accessor’s elements are scalars, vectors, or matrices.
AlphaMode
The material’s alpha rendering mode enumeration specifying the interpretation of the alpha value of the base color.
AnimationInterpolation
Interpolation algorithm.
BufferViewTarget
The hint representing the intended GPU buffer type to use with this buffer view.
ComponentType
The datatype of the accessor’s components.
MagFilterMode
MinFilterMode
PrimitiveMode
The topology type of primitives to render.
WrapMode