addAsset method

  1. @override
void addAsset(
  1. Asset asset
)
override

A mutable context used to collect and assemble metadata during the framework’s initialization or AOT compilation phase.

This interface is used internally to register discovered libraries, packages, assets, environment variables, and special types before the context is finalized via build.

The finalized output will be an immutable RuntimeProvider that provides a stable view of all application metadata.

Example

final context = StandardRuntimeProvider();
// Assuming you have a way to create ReflectedLibrary instances
context.addLibrary(myReflectedLibrary);
context.addPackage(myPackage);
context.addAsset(myAsset);
context.addSpecialType(mySpecialType);
context.addLibraries([lib1, lib2], replace: true);
context.addPackages([pkg1, pkg2], replace: true);
context.addAssets([asset1, asset2], replace: true);
context.addSpecialTypes([type1, type2], replace: true);

Adds an Asset representing a non-Dart file, such as config, text, or JSON metadata.

context.addAsset(Asset('config.json', contents));

Implementation

@override
void addAsset(Asset asset) => _assets.add(asset);