PrimitiveData class final
Triangles with one material.
Constructors
- PrimitiveData({required Float32List vertices, required Uint32List indices, required int? material, required Aabb3 bounds, required bool hasTangents, Float32List? skin})
- A triangle list.
Properties
- bounds → Aabb3
-
Local bounds of the positions.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- hasTangents → bool
-
Whether tangents came from the file (otherwise the shader derives them).
final
- indices → Uint32List
-
Three per triangle.
final
- material → int?
-
Material index, or null for the default material.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- skin → Float32List?
-
kSkinFloats floats per vertex (joints, weights) when the primitive is
skinned, else null.
final
- vertexCount → int
-
How many vertices there are.
no setter
- vertices → Float32List
-
kVertexFloats floats per vertex.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited