GpuEnvironmentMap class final
An EnvironmentMapData on the GPU: its levels in one half-float cube
texture, its spherical harmonics beside it. Give it to
Environment.map and lit surfaces take their ambient light and
reflections from it; with Environment.skybox the sky shows it.
Constructors
- GpuEnvironmentMap.upload(GpuDevice device, EnvironmentMapData data)
-
Uploads
datatodevice. As many levels as the device takes (GpuDevice.maxMipLevels: Flutter GPU leaves out the 1×1 level) are uploaded.factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- levelCount → int
-
How many levels the cube has.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- sh → Float32List
-
Diffuse light: nine RGB coefficients.
final
- texture → GpuTexture
-
The cube, its levels from sharp to blurred.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited