submitAndWait function
Future<bool>
submitAndWait(
- CommandBuffer commandBuffer, {
- Duration timeout = const Duration(seconds: 5),
Submits commandBuffer and completes once the GPU has finished it.
Reading an image back straight after submit() can return stale or empty
pixels (seen on the OpenGL ES backend). Waiting for completion first makes
readback reliable. Completes with false if the GPU reports a failure, and
throws a TimeoutException after timeout.
Implementation
Future<bool> submitAndWait(
gpu.CommandBuffer commandBuffer, {
Duration timeout = const Duration(seconds: 5),
}) {
final done = Completer<bool>();
commandBuffer.submit(completionCallback: done.complete);
return done.future.timeout(timeout);
}