pushFrame method
Push a processed frame to the virtual stream
This is called by the compositor after blending person + background. The frame will be output at the target FPS.
Implementation
Future<void> pushFrame(ui.Image frame) async {
if (!_isInitialized) {
throw StateError('VirtualStreamSource not initialized');
}
// Add to buffer
_frameBuffer.add(frame);
// Limit buffer size
while (_frameBuffer.length > _maxBufferSize) {
_frameBuffer.removeAt(0);
}
// Update current frame immediately for preview
_currentFrame = frame;
onFrameAvailable?.call(frame);
}