Feature<State, Msg, Effect> constructor
Feature<State, Msg, Effect> ({
- required State initialState,
- required Update<
State, Msg, Effect> update, - List<
EffectHandler< effectHandlers = const [],Effect, Msg> > - List<
Effect> initialEffects = const [], - List<
Effect> disposableEffects = const [],
Creates a new Feature instance.
initialState: The initial state of the feature, defining its starting condition.update: A pure function handling state transitions based on incoming messages and effects. You can know it as a Reducer.effectHandlers: A list of handlers for processing side effects. Each handler can generate new messages based on the effects. This handlers will handle each effects, without exceptions.initialEffects: Optional list of effects to execute when the feature is initialized.disposableEffects: Optional list of effects to manage resources during the feature's lifecycle.
Implementation
factory Feature({
required State initialState,
required Update<State, Msg, Effect> update,
List<EffectHandler<Effect, Msg>> effectHandlers = const [],
List<Effect> initialEffects = const [],
List<Effect> disposableEffects = const [],
}) =>
_FeatureImpl(
initialState: initialState,
update: update,
effectHandlers: effectHandlers,
initialEffects: initialEffects,
disposableEffects: disposableEffects,
);