engine_load_sound function
Implementation
int engine_load_sound(
ffi.Pointer<Engine> self,
ffi.Pointer<Sound> sound,
ffi.Pointer<ffi.Float> data,
int data_size,
ma_format format,
int sample_rate,
int channels,
) =>
_engine_load_sound(
self,
sound,
data,
data_size,
format.value,
sample_rate,
channels,
);