bindings/miniaudio_dart
library
Functions
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engine_alloc()
→ int
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engine_free(int self)
→ void
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engine_init(int self, int periodMs)
→ Future<int>
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engine_load_sound(int self, int sound, int data, int dataSize, int format, int sampleRate, int channels)
→ int
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engine_start(int self)
→ int
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engine_uninit(int self)
→ void
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generator_create()
→ int
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generator_destroy(int self)
→ void
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generator_get_available_frames(int self)
→ int
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generator_get_buffer(int self, int output, int frames_to_read)
→ int
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generator_get_volume(int self)
→ double
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generator_init(int self, int format, int channels, int sample_rate, int buffer_duration_seconds)
→ Future<int>
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generator_set_noise(int self, int type, int seed, double amplitude)
→ int
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generator_set_pulsewave(int self, double frequency, double amplitude, double dutyCycle)
→ int
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generator_set_volume(int self, double value)
→ void
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generator_set_waveform(int self, int type, double frequency, double amplitude)
→ int
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generator_start(int self)
→ int
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generator_stop(int self)
→ int
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recorder_acquire_read_region(int self, int outPtrAddr, int outFramesAddr)
→ int
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recorder_commit_read_frames(int self, int frames)
→ int
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recorder_create()
→ int
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recorder_destroy(int self)
→ void
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recorder_get_available_frames(int self)
→ int
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recorder_get_buffer(int self, int output, int floats_to_read)
→ int
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recorder_init_file(int self, String filename, {int sampleRate = 48000, int channels = 1, int format = AudioFormat.float32})
→ Future<int>
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recorder_init_stream(int self, {int sampleRate = 48000, int channels = 1, int format = AudioFormat.float32, int bufferDurationSeconds = 5})
→ Future<int>
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recorder_is_recording(int self)
→ bool
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recorder_start(int self)
→ int
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recorder_stop(int self)
→ int
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sound_alloc()
→ int
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sound_get_duration(int self)
→ double
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sound_get_volume(int self)
→ double
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sound_pause(int self)
→ void
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sound_play(int self)
→ int
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sound_replay(int self)
→ int
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sound_set_looped(int self, bool value, int delay_ms)
→ void
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sound_set_volume(int self, double value)
→ void
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sound_stop(int self)
→ void
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sound_unload(int self)
→ void
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stream_player_alloc()
→ int
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stream_player_clear(int self)
→ void
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stream_player_free(int self)
→ void
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stream_player_init(int self, int engine, int format, int channels, int sampleRate, int bufferMs)
→ int
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stream_player_init_with_engine(int self, int engine, int format, int channels, int sampleRate, int bufferMs)
→ int
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stream_player_set_volume(int self, double volume)
→ void
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stream_player_start(int self)
→ int
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stream_player_stop(int self)
→ int
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stream_player_uninit(int self)
→ void
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stream_player_write_frames_f32(int self, int dataPtr, int frames)
→ int
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