NeomGeneratorController class
- Inheritance
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- Implemented types
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Methods
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addListener(GetStateUpdate listener)
→ Disposer
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Register a closure to be called when the object notifies its listeners.
inherited
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addListenerId(Object? key, GetStateUpdate listener)
→ Disposer
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inherited
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addPreset(BuildContext context, {int frequencyPracticeState = 0})
→ Future<void>
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changeControllerStatus(bool status)
→ void
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containsId(Object id)
→ bool
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inherited
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containsListener(GetStateUpdate listener)
→ bool
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inherited
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decreaseFrequency({double step = 1})
→ Future<void>
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decreaseOnLongPress()
→ void
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dispose()
→ void
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override
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disposeId(Object id)
→ void
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To dispose an
id from future updates(), this ids are registered
by GetBuilder() or similar, so is a way to unlink the state change with
the Widget from the Controller.
inherited
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frequencyAlreadyInItemlist()
→ bool
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getAudioParam()
→ AudioParam
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getMostFrequentPitch()
→ double
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getPitchFromAudioData(Uint8List audioData)
→ Future<double>
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increaseFrequency({double step = 1})
→ Future<void>
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increaseOnLongPress()
→ void
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initializeRecorder()
→ Future<void>
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initializeStreamController()
→ void
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noSuchMethod(Invocation invocation)
→ dynamic
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Invoked when a nonexistent method or property is accessed.
inherited
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notifyGroupChildrens(Object id)
→ void
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inherited
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onClose()
→ void
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Called before
onDelete method. onClose might be used to
dispose resources used by the controller. Like closing events,
or streams before the controller is destroyed.
Or dispose objects that can potentially create some memory leaks,
like TextEditingControllers, AnimationControllers.
Might be useful as well to persist some data on disk.
inherited
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onDelete()
→ void
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inherited
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onInit()
→ void
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Called immediately after the widget is allocated in memory.
You might use this to initialize something for the controller.
override
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onReady()
→ void
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Called 1 frame after onInit(). It is the perfect place to enter
navigation events, like snackbar, dialogs, or a new route, or
async request.
override
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onStart()
→ void
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Called at the exact moment the widget is allocated in memory.
It uses an internal "callable" type, to avoid any @overrides in subclasses.
This method should be internal and is required to define the
lifetime cycle of the subclass.
inherited
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playStopPreview({bool stopPreview = false})
→ Future<void>
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refresh()
→ void
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inherited
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refreshGroup(Object id)
→ void
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inherited
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removeListener(VoidCallback listener)
→ void
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Remove a previously registered closure from the list of closures that the
object notifies.
inherited
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removeListenerId(Object id, VoidCallback listener)
→ void
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inherited
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removePreset(BuildContext context)
→ Future<void>
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reportAdd(VoidCallback disposer)
→ void
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inherited
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reportRead()
→ void
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inherited
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setFrequency(double frequency)
→ Future<void>
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override
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setFrequencyState(AppItemState newState)
→ void
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setParameterPosition({required double x, required double y, required double z})
→ void
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override
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setSelectedItemlist(String selectedItemlist)
→ void
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settingChamber()
→ Future<void>
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override
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setVolume(double volume)
→ void
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override
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startRecording()
→ Future<void>
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stopPlay()
→ Future<void>
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override
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stopRecording()
→ void
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toString()
→ String
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A string representation of this object.
inherited
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update([List<Object>? ids, bool condition = true])
→ void
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Rebuilds
GetBuilder each time you call update();
Can take a List of ids, that will only update the matching
GetBuilder( id: ),
ids can be reused among GetBuilders like group tags.
The update will only notify the Widgets, if condition is true.
inherited