setFocusDistance abstract method

void setFocusDistance(
  1. int textureId,
  2. double distance
)

Manual focus distance: distance 0.0 (far / infinity) → 1.0 (nearest), or a negative value to restore continuous auto-focus. Fixed-focus lenses and devices without custom-lens-position support ignore it.

Implementation

void setFocusDistance(int textureId, double distance);