performBehavior method

void performBehavior(
  1. BehaviorEnum behavior
)

Implementation

void performBehavior(BehaviorEnum behavior) {
  if (widget.character is DefaultCharacter) {
    setState(() {
      _activeBehavior = behavior;
      switch (behavior) {
        case BehaviorEnum.movetoright:
          moveLeftToRight();
          break;
        case BehaviorEnum.movetoleft:
          moveRightToLeft();
          break;
        case BehaviorEnum.wave:
          _performWave();
          break;
        case BehaviorEnum.jump:
          _performJump();
          break;
        case BehaviorEnum.run:
        case BehaviorEnum.walk:
        case BehaviorEnum.speak:
        case BehaviorEnum.think:
        case BehaviorEnum.listen:
        case BehaviorEnum.sleep:
        case BehaviorEnum.cry:
        case BehaviorEnum.laugh:
        case BehaviorEnum.scared:
        case BehaviorEnum.annoyed:
        case BehaviorEnum.love:
        case BehaviorEnum.blush:
        case BehaviorEnum.wink:
          // For these behaviors, we primarily rely on the asset change
          // handled in _buildCharacter if an asset exists.
          // We can also trigger a state change if appropriate.
          _syncStateWithBehavior(behavior);
          break;
      }
    });
  }
}