init method
void
init()
Initialize class
Implementation
void init() {
_api = Dio(baseOptions);
// Evaluate the [interceptors] getter once; subclasses build a fresh map
// (and fresh interceptor instances) on every access.
final Map<Type, Interceptor> resolvedInterceptors = interceptors;
if (resolvedInterceptors.isNotEmpty) {
_addInterceptors(resolvedInterceptors);
}
if (_initDio != null) {
_api = _initDio!(_api);
}
}