LinearConstraint class

A linear constraint for all axes for various joints.

Inheritance

Constructors

LinearConstraint(Joint joint)
A linear constraint for all axes for various joints.

Properties

a1 ↔ Vector3?
getter/setter pair
a2 ↔ Vector3?
getter/setter pair
addedToIsland ↔ bool
Internal
getter/setter pairinherited
allowCollision ↔ bool
Whether allow collision between connected rigid bodies or not.
getter/setter pairinherited
anchorPoint1 ↔ Vector3
anchor point on the first rigid body in world coordinate system.
getter/setter pairinherited
anchorPoint2 ↔ Vector3
anchor point on the second rigid body in world coordinate system.
getter/setter pairinherited
ax1x ↔ double?
getter/setter pair
ax1y ↔ double?
getter/setter pair
ax1z ↔ double?
getter/setter pair
ax2x ↔ double?
getter/setter pair
ax2y ↔ double?
getter/setter pair
ax2z ↔ double?
getter/setter pair
ay1x ↔ double?
getter/setter pair
ay1y ↔ double?
getter/setter pair
ay1z ↔ double?
getter/setter pair
ay2x ↔ double?
getter/setter pair
ay2y ↔ double?
getter/setter pair
ay2z ↔ double?
getter/setter pair
az1x ↔ double?
getter/setter pair
az1y ↔ double?
getter/setter pair
az1z ↔ double?
getter/setter pair
az2x ↔ double?
getter/setter pair
az2y ↔ double?
getter/setter pair
az2z ↔ double?
getter/setter pair
b1 ↔ RigidBody?
getter/setter pair
getter/setter pairinherited
b2 ↔ RigidBody?
getter/setter pair
getter/setter pairinherited
body1 ↔ RigidBody?
first body of the constraint.
getter/setter pairinherited
body2 ↔ RigidBody?
second body of the constraint.
getter/setter pairinherited
config ↔ JointConfig
getter/setter pairinherited
dd ↔ Matrix3?
getter/setter pair
hashCode → int
The hash code for this object.
no setterinherited
i1 ↔ Matrix3?
getter/setter pair
i2 ↔ Matrix3?
getter/setter pair
id ↔ int?
getter/setter pairinherited
ii1 ↔ Matrix3?
getter/setter pair
ii2 ↔ Matrix3?
getter/setter pair
impx ↔ double
getter/setter pair
impy ↔ double
getter/setter pair
impz ↔ double
getter/setter pair
invScale ↔ double
getter/setter pairinherited
joint ↔ Joint
getter/setter pair
l1 ↔ Vector3?
getter/setter pair
l2 ↔ Vector3?
getter/setter pair
localAnchorPoint1 ↔ Vector3
anchor point on the first rigid body in local coordinate system.
getter/setter pairinherited
localAnchorPoint2 ↔ Vector3
anchor point on the second rigid body in local coordinate system.
getter/setter pairinherited
m1 ↔ double?
getter/setter pair
m2 ↔ double?
getter/setter pair
name ↔ String
getter/setter pairinherited
next ↔ Joint?
The next joint in the world.
getter/setter pairinherited
p1 ↔ Vector3
getter/setter pair
p2 ↔ Vector3
getter/setter pair
parent ↔ World?
parent world of the constraint.
getter/setter pairinherited
prev ↔ Joint?
The previous joint in the world.
getter/setter pairinherited
r1 ↔ Vector3
getter/setter pair
r1x ↔ double?
getter/setter pair
r1y ↔ double?
getter/setter pair
r1z ↔ double?
getter/setter pair
r2 ↔ Vector3
getter/setter pair
r2x ↔ double?
getter/setter pair
r2y ↔ double?
getter/setter pair
r2z ↔ double?
getter/setter pair
relativeAnchorPoint1 ↔ Vector3
anchor point on the first rigid body in world coordinate system relative to the body's origin.
getter/setter pairinherited
relativeAnchorPoint2 ↔ Vector3
anchor point on the second rigid body in world coordinate system relative to the body's origin.
getter/setter pairinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
scale ↔ double
getter/setter pairinherited
type ↔ JointType
The type of the joint.
getter/setter pairinherited
vel ↔ double?
getter/setter pair
velx ↔ double?
getter/setter pair
vely ↔ double?
getter/setter pair
velz ↔ double?
getter/setter pair

Methods

attach() → void
Attach the joint from the bodies.
inherited
awake() → void
wake the body
inherited
detach() → void
Detach the joint from the bodies.
inherited
dispose() → void
Dispose of the body
inherited
getPosition() → List<Vector3>
get the scaled position of the joint
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
postSolve() → void
Do the post-processing.
inherited
preSolve(double timeStep, double invTimeStep) → void
Prepare for solving the constraint
override
remove() → void
Remove the body
inherited
setId(int i) → void
set the id of the joint
inherited
setParent(World world) → void
Set the parent of the body
inherited
sleep() → void
Run the sleep function
inherited
solve() → void
Solve the constraint. This is usually called iteratively.
override
toString() → String
A string representation of this object.
inherited
updateAnchorPoints() → void
Update all the anchor points.a
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited