IndoorManager class

Manager for handling indoor navigation and floor switching logic.

Constructors

IndoorManager(PowerMapController controller)

Properties

controller → PowerMapController
final
currentFloor → int?
no setter
currentVenue → String?
no setter
hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

getActiveVenue() → Future<Map<String, dynamic>?>
Gets the currently active venue geojson data.
getBuildings() → Future<List<Map<String, dynamic>>>
Gets all buildings from the loaded geometry.
getFloorInfo(int ordinal) → Future<Map<String, dynamic>?>
Gets detailed information about a specific floor level.
getVenueInfo([String? venueId]) → Future<Map<String, dynamic>?>
Gets detailed info about a venue including its available floors.
getVenues() → Future<List<Map<String, dynamic>>>
Gets all venues from the loaded geometry.
loadIndoorMap(String venueId, {int initialFloor = 0, bool fitBounds = true, bool animate = true}) → Future<void>
Load a venue and switch map filtering to its initial floor.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
setFloor(int level, {bool animate = true}) → Future<void>
Sets the current floor to be rendered by the map geometry.
toString() → String
A string representation of this object.
inherited
unloadIndoorMap() → Future<void>
Unload current indoor map and remove filtering.

Operators

operator ==(Object other) → bool
The equality operator.
inherited