GetRayCollisionTriangle function

  1. @Native<RayCollision Function(Ray, Vector3, Vector3, Vector3)>(Ray, Vector3, Vector3, Vector3)>()
RayCollision GetRayCollisionTriangle(
  1. Ray ray,
  2. Vector3 p1,
  3. Vector3 p2,
  4. Vector3 p3,
)

Implementation

@ffi.Native<RayCollision Function(Ray, Vector3, Vector3, Vector3)>()
external RayCollision GetRayCollisionTriangle(
  Ray ray,
  Vector3 p1,
  Vector3 p2,
  Vector3 p3,
);