processAllPendingFocusRequests abstract method
void
processAllPendingFocusRequests()
Applies focus changes queued by focus actions, keeping any that can't take yet for a later call.
Call once every artboard on this manager has run its update pass: whether a focus target is eligible is read from its render opacity and collapse state, which that pass computes. Called any earlier it reads values that aren't meaningful yet and rejects a perfectly focusable target.
Implementation
void processAllPendingFocusRequests();