processAllPendingFocusRequests abstract method

void processAllPendingFocusRequests()

Applies focus changes queued by focus actions, keeping any that can't take yet for a later call.

Call once every artboard on this manager has run its update pass: whether a focus target is eligible is read from its render opacity and collapse state, which that pass computes. Called any earlier it reads values that aren't meaningful yet and rejects a perfectly focusable target.

Implementation

void processAllPendingFocusRequests();