NormalizedFrictionSimulation class

A Simulation that wraps FrictionSimulation and normalizes its output to the 0.0 -> 1.0 range.

The initial velocity is calculated from drag so that the simulation converges exactly to 1.0 as time approaches infinity.

Inheritance

Constructors

NormalizedFrictionSimulation({required double drag})

Properties

hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
tolerance ↔ Tolerance
How close to the actual end of the simulation a value at a particular time must be before isDone considers the simulation to be "done".
getter/setter pairinherited

Methods

dx(double time) → double
The velocity of the object in the simulation at the given time.
override
isDone(double time) → bool
Whether the simulation is "done" at the given time.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited
x(double time) → double
The position of the object in the simulation at the given time.
override

Operators

operator ==(Object other) → bool
The equality operator.
inherited