SceneTransitionOverlay class

Fades a full-screen barrier over child while a controller-driven transition runs, showing progress while loading or RetryErrorState on failure — see CLAUDE.md's "Dialog pattern" note for why this is an in-tree overlay (works over a full-screen Flame GameWidget) rather than a pushed route, same reasoning as NeonDialog.

The underlying child is excluded from the semantics tree and ignores pointer events for the whole time controller.phase isn't idle — so a stray tap/screen-reader focus can never reach the scene being replaced, and the barrier is released the instant controller returns to idle (via a successful reveal or SceneTransitionController.cancel) — it can never get stuck blocking pointer input.

Respects reduced-motion: when reducedMotion is true (or, if left null, when MediaQuery.of(context).disableAnimations is true), the cover/reveal fade duration collapses to zero instead of animating.

Inheritance

Constructors

SceneTransitionOverlay({Key? key, required SceneTransitionController controller, required Widget child, Color? color, String? retryLabel, Future<void> onRetry()?, bool? reducedMotion})
const

Properties

child → Widget
final
color → Color?
final
controller → SceneTransitionController
final
hashCode → int
The hash code for this object.
no setterinherited
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onRetry → Future<void> Function()?
Re-runs the failed load. Left null hides the retry button (see RetryErrorState.onRetry) — the barrier still lifts via cancel on the controller in that case, it just isn't offered here.
final
reducedMotion → bool?
final
retryLabel → String?
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

build(BuildContext context) → Widget
Describes the part of the user interface represented by this widget.
override
createElement() → StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited