Gamepad class abstract

Properties

axes → List<num>?
no setter
buttons → List<GamepadButton>?
no setter
connected → bool?
no setter
displayId → int?
no setter
hand → String?
no setter
hashCode → int
The hash code for this object.
no setterinherited
id → String?
no setter
index → int?
no setter
mapping → String?
no setter
pose → GamepadPose?
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
timestamp → int?
no setter

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited