RevoluteJointDesc class Physics

A hinge about localAxisA/localAxisB, optionally limited and motorized.

Inheritance

Constructors

RevoluteJointDesc({required int bodyA, required int bodyB, required Vector3 localAxisA, required Vector3 localAxisB, Vector3? localAnchorA, Vector3? localAnchorB, double? lowerLimit, double? upperLimit, double? motorTargetVelocity, double? motorMaxForce, bool collisionsEnabled = false})

Properties

bodyA → int
finalinherited
bodyB → int
finalinherited
collisionsEnabled → bool
Whether the joined bodies still collide with each other.
finalinherited
hashCode → int
The hash code for this object.
no setterinherited
localAnchorA → Vector3
final
localAnchorB → Vector3
final
localAxisA → Vector3
final
localAxisB → Vector3
final
lowerLimit → double?
final
motorMaxForce → double?
final
motorTargetVelocity → double?
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
upperLimit → double?
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited