GeometryNode class

Describes a geometry primitive in the scene.

Note: Geometry nodes are acknowledged by the native bridge but rendering is not yet implemented. This is a forward-looking API placeholder.

Constructors

GeometryNode({required String type, double x = 0.0, double y = 0.0, double z = 0.0, double size = 1.0, int color = 0xFF888888})
const

Properties

color → int
Fill color as an ARGB integer (e.g. 0xFF6750A4).
final
hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
size → double
final
type → String
Geometry type: 'cube', 'sphere', 'cylinder', or 'plane'.
final
x → double
final
y → double
final
z → double
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toMap() → Map<String, dynamic>
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited