breathingAnimation function
LoopManager
breathingAnimation(
- GDisplayObject element,
- int duration
)
Implementation
LoopManager breathingAnimation(GDisplayObject element, int duration) {
final source = element.scale;
final second = duration / 1000.0;
void run() {
element.tween(
duration: second,
scale: source / 2,
ease: GEase.easeOut,
onComplete: () {
element.tween(duration: second, scale: source, ease: GEase.easeOut);
},
);
}
return LoopManager(
task: run,
interval: Duration(milliseconds: duration * 2),
);
}