sdlGetRenderLogicalPresentation function
Get device independent resolution and presentation mode for rendering.
This function gets the width and height of the logical rendering output, or the output size in pixels if a logical resolution is not enabled.
Each render target has its own logical presentation state. This function gets the state for the current render target.
\param renderer the rendering context. \param w an int to be filled with the width. \param h an int to be filled with the height. \param mode the presentation mode used. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.2.0.
\sa SDL_SetRenderLogicalPresentation
extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderLogicalPresentation(SDL_Renderer *renderer, int *w, int *h, SDL_RendererLogicalPresentation *mode)
Implementation
bool sdlGetRenderLogicalPresentation(
Pointer<SdlRenderer> renderer,
Pointer<Int32> w,
Pointer<Int32> h,
Pointer<Int32> mode,
) {
final sdlGetRenderLogicalPresentationLookupFunction = libSdl3
.lookupFunction<
Uint8 Function(
Pointer<SdlRenderer> renderer,
Pointer<Int32> w,
Pointer<Int32> h,
Pointer<Int32> mode,
),
int Function(
Pointer<SdlRenderer> renderer,
Pointer<Int32> w,
Pointer<Int32> h,
Pointer<Int32> mode,
)
>('SDL_GetRenderLogicalPresentation');
return sdlGetRenderLogicalPresentationLookupFunction(renderer, w, h, mode) ==
1;
}