bindPipeline method

void bindPipeline(
  1. Pointer<SdlGpuComputePipeline> computePipeline
)

Binds a compute pipeline on a command buffer for use in compute dispatch.

\param compute_pass a compute pass handle. \param compute_pipeline a compute pipeline to bind.

\since This function is available since SDL 3.2.0.

extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputePipeline( SDL_GPUComputePass *compute_pass, SDL_GPUComputePipeline *compute_pipeline)

See also:

Implementation

void bindPipeline(Pointer<SdlGpuComputePipeline> computePipeline) =>
    sdlBindGpuComputePipeline(this, computePipeline);