SdlxGpuColorTargetInfo class
Constructors
-
SdlxGpuColorTargetInfo({Pointer<
SdlGpuTexture> ? texture, int mipLevel = 0, int layerOrDepthPlane = 0, SdlxFColor? clearColor, int loadOp = 0, int storeOp = 0, Pointer<SdlGpuTexture> ? resolveTexture, int resolveMipLevel = 0, int resolveLayer = 0, bool cycle = false, bool cycleResolveTexture = false})
Properties
- clearColor → SdlxFColor
-
final
- cycle → bool
-
final
- cycleResolveTexture → bool
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- layerOrDepthPlane → int
-
final
- loadOp → int
-
final
- mipLevel → int
-
final
- resolveLayer → int
-
final
- resolveMipLevel → int
-
final
-
resolveTexture
→ Pointer<
SdlGpuTexture> -
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- storeOp → int
-
final
-
texture
→ Pointer<
SdlGpuTexture> -
final
Methods
-
calloc(
) → Pointer< SdlGpuColorTargetInfo> -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited