SdlxGpuStorageTextureReadWriteBinding constructor
SdlxGpuStorageTextureReadWriteBinding({
- Pointer<
SdlGpuTexture> ? texture, - int mipLevel = 0,
- int layer = 0,
- bool cycle = false,
Implementation
SdlxGpuStorageTextureReadWriteBinding({
Pointer<SdlGpuTexture>? texture,
this.mipLevel = 0,
this.layer = 0,
this.cycle = false,
}) : texture = texture ?? nullptr;