SdlxGpuRenderStateCreateInfo class
Constructors
-
SdlxGpuRenderStateCreateInfo({Pointer<
SdlGpuShader> ? fragmentShader, List<SdlxGpuTextureSamplerBinding> samplerBindings = const [], List<Pointer< storageTextures = const [], List<SdlGpuTexture> >Pointer< storageBuffers = const [], int props = 0})SdlGpuBuffer> >
Properties
-
fragmentShader
→ Pointer<
SdlGpuShader> -
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- props → int
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
samplerBindings
→ List<
SdlxGpuTextureSamplerBinding> -
final
-
storageBuffers
→ List<
Pointer< SdlGpuBuffer> > -
final
-
storageTextures
→ List<
Pointer< SdlGpuTexture> > -
final
Methods
-
calloc(
) → Pointer< SdlGpuRenderStateCreateInfo> -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited