SdlxGpuRenderStateCreateInfo class

Constructors

SdlxGpuRenderStateCreateInfo({Pointer<SdlGpuShader>? fragmentShader, List<SdlxGpuTextureSamplerBinding> samplerBindings = const [], List<Pointer<SdlGpuTexture>> storageTextures = const [], List<Pointer<SdlGpuBuffer>> storageBuffers = const [], int props = 0})

Properties

fragmentShader → Pointer<SdlGpuShader>
final
hashCode → int
The hash code for this object.
no setterinherited
props → int
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
samplerBindings → List<SdlxGpuTextureSamplerBinding>
final
storageBuffers → List<Pointer<SdlGpuBuffer>>
final
storageTextures → List<Pointer<SdlGpuTexture>>
final

Methods

calloc() → Pointer<SdlGpuRenderStateCreateInfo>
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited