sdlxGetRenderDrawColor function render
Get the color used for drawing operations (Rect, Line and Clear).
\param renderer the rendering context.
\param r a pointer filled in with the red value used to draw on the
rendering target.
\param g a pointer filled in with the green value used to draw on the
rendering target.
\param b a pointer filled in with the blue value used to draw on the
rendering target.
\param a a pointer filled in with the alpha value used to draw on the
rendering target; usually SDL_ALPHA_OPAQUE (255).
\returns true on success or false on failure; call SDL_GetError() for more
information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.2.0.
\sa SDL_GetRenderDrawColorFloat \sa SDL_SetRenderDrawColor
extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
See also:
Implementation
SdlxColor? sdlxGetRenderDrawColor(Pointer<SdlRenderer> renderer) =>
ffi.using((arena) {
final rPointer = arena<Uint8>();
final gPointer = arena<Uint8>();
final bPointer = arena<Uint8>();
final aPointer = arena<Uint8>();
final result = sdlGetRenderDrawColor(
renderer,
rPointer,
gPointer,
bPointer,
aPointer,
);
if (!result) {
return null;
}
return SdlxColor(
rPointer.value,
gPointer.value,
bPointer.value,
aPointer.value,
);
});