sdlxGetRenderDrawColorFloat function render
Get the color used for drawing operations (Rect, Line and Clear).
\param renderer the rendering context. \param r a pointer filled in with the red value used to draw on the rendering target. \param g a pointer filled in with the green value used to draw on the rendering target. \param b a pointer filled in with the blue value used to draw on the rendering target. \param a a pointer filled in with the alpha value used to draw on the rendering target. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.2.0.
\sa SDL_SetRenderDrawColorFloat \sa SDL_GetRenderDrawColor
extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawColorFloat(SDL_Renderer *renderer, float *r, float *g, float *b, float *a)
See also:
Implementation
SdlxFColor? sdlxGetRenderDrawColorFloat(Pointer<SdlRenderer> renderer) =>
ffi.using((arena) {
final rPointer = arena<Float>();
final gPointer = arena<Float>();
final bPointer = arena<Float>();
final aPointer = arena<Float>();
final result = sdlGetRenderDrawColorFloat(
renderer,
rPointer,
gPointer,
bPointer,
aPointer,
);
if (!result) {
return null;
}
return SdlxFColor(
rPointer.value,
gPointer.value,
bPointer.value,
aPointer.value,
);
});