PhysicsConstraintResetTimeline class

Resets a physics constraint when specific animation times are reached.

Inheritance
Implemented types

Constructors

PhysicsConstraintResetTimeline(int frameCount, int constraintIndex)
constraintIndex -1 for all physics constraints in the skeleton.
factory
PhysicsConstraintResetTimeline.fromPointer(Pointer<spine_physics_constraint_reset_timeline_wrapper> _ptr)

Properties

additive → bool
True if this timeline supports additive blending.
no setterinherited
constraintIndex ↔ int
getter/setter pairoverride
duration → double
no setterinherited
frameCount → int
no setterinherited
frameEntries → int
no setterinherited
frames → ArrayFloat
no setterinherited
hashCode → int
The hash code for this object.
no setterinherited
instant → bool
True if this timeline sets values instantaneously and does not support interpolation between frames.
no setterinherited
nativePtr → Pointer<NativeType>
Get the native pointer for FFI calls
no setteroverride
propertyIds → ArrayPropertyId
no setterinherited
rtti → Rtti
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

apply(Skeleton skeleton, double lastTime, double time, ArrayEvent? events, double alpha, MixFrom from, bool add, bool out, bool appliedPose) → void
Applies this timeline to the skeleton.
inherited
dispose() → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
setFrame(int frame, double time) → void
Sets the time for the specified frame.
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited