PosedActive class

A posed object that may be active or inactive.

Implementers

Properties

active ← bool
no getter
hashCode → int
The hash code for this object.
no setterinherited
isActive → bool
Returns false when this won't be updated by Skeleton::updateWorldTransform(Physics) because a skin is required and the active skin does not contain this item. See Skin::getBones(), Skin::getConstraints(), PosedData::getSkinRequired(), and Skeleton::updateCache().
no setter
nativePtr → Pointer<NativeType>
Get the native pointer for FFI calls
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

dispose() → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited