ConfigurableLayoutState class

Inheritance
Mixed-in types

Constructors

ConfigurableLayoutState()

Properties

animationControllers → Map<LayoutPosition, AnimationController>
no setter
context → BuildContext
The location in the tree where this widget builds.
no setterinherited
expandedStates → Map<LayoutPosition, bool>
no setter
hashCode → int
The hash code for this object.
no setterinherited
isAnimating → Map<LayoutPosition, bool>
no setter
mounted → bool
Whether this State object is currently in a tree.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
widget → ClassLayout
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) → Widget
Describes the part of the user interface represented by this widget.
override
collapseAllComponents() → void
collapseAllFloatingComponents() → void
collapseAllNonFloatingComponents() → void
createTicker(TickerCallback onTick) → Ticker
Creates a ticker with the given callback.
inherited
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant ClassLayout oldWidget) → void
Called whenever the widget configuration changes.
override
dispose() → void
Called when this object is removed from the tree permanently.
override
expandAllComponents() → void
expandAllFloatingComponents() → void
expandAllNonFloatingComponents() → void
getComponentStats() → ComponentStateStats
getFloatingComponentPositions() → List<LayoutPosition>
getNonFloatingComponentPositions() → List<LayoutPosition>
handleFloatingComponentInteraction(LayoutPosition position) → void
initState() → void
Called when this object is inserted into the tree.
override
isComponentAnimating(LayoutPosition position) → bool
isComponentExpanded(LayoutPosition position) → bool
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
pauseAllFloatingAutoHide() → void
pauseFloatingAutoHide(LayoutPosition position) → void
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
resetAllComponents() → void
resumeAllFloatingAutoHide() → void
resumeFloatingAutoHide(LayoutPosition position) → void
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toggleComponent(LayoutPosition position) → void
toggleMultipleComponents(List<LayoutPosition> positions, {bool? forceExpand}) → void
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringShort() → String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited
waitForAnimationsComplete() → Future<void>

Operators

operator ==(Object other) → bool
The equality operator.
inherited