resolvePreset function
Resolve a (state, size) pair to its mode + fully-scaled draw options.
Implementation
Resolved resolvePreset(OrbState state, OrbSize size) {
final key = '${state.name}-${size.name}';
final hit = _cache[key];
if (hit != null) return hit;
final mode = stateToMode[state]!;
final preset = _presets[mode]![size]!;
var opts = Map<String, double>.from(baseProfiles[mode]!);
if (preset.count != 1) opts = scaleCounts(opts, preset.count);
if (preset.size != 1) opts = scaleRadii(opts, preset.size);
if (preset.extra != null) opts.addAll(preset.extra!);
final resolved = Resolved(mode: mode, speed: preset.speed, opts: opts);
_cache[key] = resolved;
return resolved;
}